ALAN - How to create a Media Texture
Qimera Corp
11 steps
41 seconds
1
Let's create a ***"File Media Source"*** using a video we have on our computer. [[Right-click]] on an empty space in the folder where we want to store the video (***"Content"*** in this case).
2
1. Click on ***"Media".*** 2. Click on ***"File Media Source".***
3
We give it a name and open it. [[Double click]] (If you press F2 on the file you can rename it)
4
1. Click on the [[...]]in the ***"File path"*** to find the path where our video is stored. 2. Click on ***"Open"*** once we select the video.
5
1. Click ***"Open"*** to play the video. 2. Save the video. [[Diskette]] 3. Close it to return to the viewport.
6
We enter run time again through the ***"Launch Qimera"*** logo.
7
We enter the ***"Inputs"*** module and Click on ***"Add Custom Input"***
8
Click ***"None"*** to open the list and type the name of the ***"Media Source File"*** you just created into the search bar (in this case, ***"UnrealLogo_MS"***).
9
Click ***"Play"*** and then ***"Preview"*** to watch the video before returning to our virtual screen inside the library.
10
Click on ***"None"*** in the ***"Media texture"*** and look for the texture that was automatically created from the ***"Inputs"*** module.
11
Once we have the texture, in this case ***"UnrealLogo_MS_Texture".*** 1. Activate ***"Live Update"*** to see the changes in real time. 2. Click ***"Load Page"*** to load the video.
ALAN - How to create a Media Texture
Qimera Corp
11 steps
41 seconds
1
Let's create a ***"File Media Source"*** using a video we have on our computer. [[Right-click]] on an empty space in the folder where we want to store the video (***"Content"*** in this case).
2
1. Click on ***"Media".*** 2. Click on ***"File Media Source".***
3
We give it a name and open it. [[Double click]] (If you press F2 on the file you can rename it)
4
1. Click on the [[...]]in the ***"File path"*** to find the path where our video is stored. 2. Click on ***"Open"*** once we select the video.
5
1. Click ***"Open"*** to play the video. 2. Save the video. [[Diskette]] 3. Close it to return to the viewport.
6
We enter run time again through the ***"Launch Qimera"*** logo.
7
We enter the ***"Inputs"*** module and Click on ***"Add Custom Input"***
8
Click ***"None"*** to open the list and type the name of the ***"Media Source File"*** you just created into the search bar (in this case, ***"UnrealLogo_MS"***).
9
Click ***"Play"*** and then ***"Preview"*** to watch the video before returning to our virtual screen inside the library.
10
Click on ***"None"*** in the ***"Media texture"*** and look for the texture that was automatically created from the ***"Inputs"*** module.
11
Once we have the texture, in this case ***"UnrealLogo_MS_Texture".*** 1. Activate ***"Live Update"*** to see the changes in real time. 2. Click ***"Load Page"*** to load the video.