Part 2: Cameras, Sequencer, and Animation Clips | Scribe

    Part 2: Cameras, Sequencer, and Animation Clips

        Open Map_Example2

        Click on Content
        Select Maps folder
        Double click on Map_Example2
        Make sure you save your work if you haven't already.
        Now that your work is saved and Map_Example2 is open, go back to the Content folder.
        Select the Sequences folder
        Double click on Example2_Shot. This will open the sequencer.

        Camera Settings

        Click "Sequencer"
        Step
        The Sequencer may open in a floating window. Click and drag the tab of that window to dock it besie your Content Browser tab.
        Notice how the camera changes when you adjust the Current Focal Length
        To modify the camera settings, make sure you have the Cine Camera Actor selected and look in the Details tab
        If you want your camera to be a different shape, you can adjust the camera's sensor width and sensor height from the Details tab
        Learn more about cameras in the Unreal Futures: Careers in Fashion Unit!
        In the next steps, you will look at how the animations are blended together, as shown here in the Example2_Shot animation sequence. You will be building one from scratch!

        Building a Shot from Scratch

        Close the Example2_Shot Sequence

        Add a Level Sequence

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