Part 3: Modifying Existing Animation | Scribe

    Part 3: Modifying Existing Animation

      Modifying Animation

      1
      Go into your Content Browser tab
      2
      Click on the Content folder
      3
      Select the Maps folder
      4
      Double click on Map_Example3
      5
      Now that Map_Example3 is open, go back into the Content folder
      6
      Double click on the Sequences folder
      7
      Double click on Example3_Shot
      8
      Explore the animation by scrubbing through the sequencer with the playhead

      New Level Sequence

      9
      Go back into the Content Browser tab
      10
      Make sure you are still in the Sequences folder and right click in the folder
      11
      Select Animation > Level Sequence
      12
      Rename the Level Sequence "ModifyAnimation"
      13
      Double click on your new level sequence
      14
      Make sure to save your work

      Additive Animation

      15
      Click on Bit in the Viewport to highlight her actor in the Outliner tab
      16
      Drag Sk_Bit into the Sequencer window
      17
      Click on +Animation to choose an animation to modify