Part 3: Modifying Existing Animation
This guide provides step-by-step instructions on how to modify existing animations in Unreal Engine. It covers topics such as navigating the Content Browser, creating a new level sequence, adding additive animation, adjusting blend shapes and bones, setting animation keys, and exporting the modified animation. By following this guide, users will be able to customize and export their own animations, allowing them to build up their animation library and enhance their projects in Unreal Engine.
Katie Stokes
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52 steps
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5 minutes
Modifying Animation
1
Go into your Content Browser tab
2
Click on the Content folder
3
Select the Maps folder
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Double click on Map_Example3
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Now that Map_Example3 is open, go back into the Content folder
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Double click on the Sequences folder
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Double click on Example3_Shot
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Explore the animation by scrubbing through the sequencer with the playhead
New Level Sequence
9
Go back into the Content Browser tab
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Make sure you are still in the Sequences folder and right click in the folder
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Select Animation > Level Sequence
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Rename the Level Sequence "ModifyAnimation"
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Double click on your new level sequence
14
Make sure to save your work
Additive Animation
15
Click on Bit in the Viewport to highlight her actor in the Outliner tab
16
Drag Sk_Bit into the Sequencer window
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Click on +Animation to choose an animation to modify