Save for Later
This guide was created with Scribe in
5 minutes.
Sign in and create your own!
Part 3: Modifying Existing Animation
This guide provides step-by-step instructions on how to modify existing animations in Unreal Engine. It covers topics such as navigating the Content Browser, creating a new level sequence, adding additive animation, adjusting blend shapes and bones, setting animation keys, and exporting the modified animation. By following this guide, users will be able to customize and export their own animations, allowing them to build up their animation library and enhance their projects in Unreal Engine.
Katie Stokes
|
0 step
|
5 minutes
1
 of 5
Modifying Animation
New Level Sequence
Additive Animation
Animation Keys
Export Animation
Modifying Animation
1
Go into your Content Browser tab
Zoom Saved
2
Click on the Content folder
Zoom Saved
3
Select the Maps folder
Zoom Saved
4
Double click on Map_Example3
Zoom Saved
5
Now that Map_Example3 is open, go back into the Content folder
Zoom Saved
6
Double click on the Sequences folder
Zoom Saved
7
Double click on Example3_Shot
Zoom Saved
8
Explore the animation by scrubbing through the sequencer with the playhead
Zoom Saved
New Level Sequence
9
Go back into the Content Browser tab
Zoom Saved
10
Make sure you are still in the Sequences folder and right click in the folder
Zoom Saved
11
Select Animation > Level Sequence
Zoom Saved
12
Rename the Level Sequence "ModifyAnimation"
Zoom Saved
13
Double click on your new level sequence
Zoom Saved
14
Make sure to save your work
Zoom Saved
Additive Animation
15
Click on Bit in the Viewport to highlight her actor in the Outliner tab
Zoom Saved
16
Drag Sk_Bit into the Sequencer window
Zoom Saved
17
Click on +Animation to choose an animation to modify
Zoom Saved
Have something to say?
Create an account to leave messages for the author to see!
Create an account
Feedback
This Scribe is in tip-top shape!
Leave feedback if there are any issues with this Scribe