Part 3: Modifying Existing Animation | Scribe

    Part 3: Modifying Existing Animation

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    • 5 minutes

      Modifying Animation

      Go into your Content Browser tab
      Click on the Content folder
      Select the Maps folder
      Double click on Map_Example3
      Now that Map_Example3 is open, go back into the Content folder
      Double click on the Sequences folder
      Double click on Example3_Shot
      Explore the animation by scrubbing through the sequencer with the playhead

      New Level Sequence

      Go back into the Content Browser tab
      Make sure you are still in the Sequences folder and right click in the folder
      Select Animation > Level Sequence
      Rename the Level Sequence "ModifyAnimation"
      Double click on your new level sequence
      Make sure to save your work

      Additive Animation

      Click on Bit in the Viewport to highlight her actor in the Outliner tab
      Drag Sk_Bit into the Sequencer window
      Click on +Animation to choose an animation to modify
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