Part 4: Creating Custom Animation from Scratch | Scribe

    Part 4: Creating Custom Animation from Scratch

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    • 7 minutes

      Creating Animation from Scratch

      In the Content Browser tab, click on the Content folder
      Double click on the Maps folder
      Double click on Map_Example3
      If you haven't saved your last animation, make sure to do so.
      Bit will appear in your Viewport after opening Map_Example3
      Now you need to add a new sequence. Click on the Content folder again
      Double click on the Sequences folder
      In the sequences folder, you want to add a new sequence, so right click anywhere within the folder to pull up the menu
      In the menu, choose Animation > Level Sequence
      Rename your new sequence CustomAnimation or a descriptive title of whatever animation you have in mind
      Double click on your new CustomAnimation level sequence
      Click on Bit in the Viewport to highlight the Sk_Bit file in the Outliner tab.
      Drag Sk_Bit into the Sequence window/tab
      Click on +Track, in the Sequencer tab next to Sk_Bit
      In the menu, choose Control Rig > FK Control Rig
      Bit's rig will show up

      Action Poses

      Notice that the fps, or frames per second, is at 30 fps. This means that every second that goes by, there are 30 possible keys to create within one frame. That's a lot of keys! To start out, let's only choose a few big, action poses and then fill in additional details later.
      Choose FKControlRig to view the rig
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